On occasion, Valve has activated all features on the same day, but often Valve delays activation of some features for days. Users should be aware that Valve is free to decide each year which features to activate, when to activate them, and when to change or add features. A Patch to add (mostly) Halloween-related, cosmetics, maps, cases, and other content.
Activation of Halloween Contracts for distribution of Halloween-restricted items. Activation of soul counting by the Soul Gargoyle. Drops of free gifts to new players, e.g., Soul Gargoyle.
Addition of Halloween event maps to the Casual Match Making Special Events menu. Activation of Halloween-restricted Cosmetics (commonly referred to as Halloween mode) on all Valve servers as well as all Community servers joined through Valve's Community server browser. Activation of Halloween-theme backgrounds and soundtracks on the Main menu with the class posing in Halloween costumes. This page in a pumpkin shell: In recent years Valve's Halloween events have featured The Halloween event is that time of the year when enchantments, hauntings, and family curses fall upon the world-wide facilities of Mann Co., and, for several days in October and November, Team Fortress 2 is transformed into Scream Fortress! First introduced in the The Terrifying Team Fortress Haunted Hallowe'en Special of 2009, Halloween events feature activation of Halloween-themed start screens, spooky sound cues, haunted maps, soul-harvesting contract campaigns, scary or ridiculous Halloween cosmetics, Ghosts, and monsters, with Scream Fortress Patches adding new Halloween content. Terrorizing RED and BLU alike, the Horseless Headless Horsemann was the first Team Fortress 2 Boss monster introduced in a Halloween event.